### How the Game Works

- A random toss decides which player gets the first move.
- Each player is dealt 13 cards face down. The next card from the deck is placed face up on the table; this starts the
**discard pile/open deck**. Rest of the cards are placed face down in the centre of the table; this is the**stock pile/closed deck**. - Then a card is picked from the stock pile and placed face up under the stock pile so that it is visible. All the cards of that rank regardless of the suit can be utilized as additional jokers or wild cards.
- The objective of the Game. The object is to form Runs (or sequences) and Sets. And when a player has formed required runs and sets using all the 13 cards, the player declares his/her turn.
Once the objective is met the player can thereafter declare by clicking on the “Declare” button.*A valid declare must have minimum two runs and out of these runs one run must be pure (called First Life). The second run can be pure or non-pure (called Second Life). Either First Life or Second Life must have 4 or more cards.* - Once a valid declare is made, rest of players on the table must form and declare the valid sets and sequences. For these players all the unmatched cards are counted. Every player must meet the requirements of minimum two runs (First Life and Second Life) else all the 13 cards are treated as unmatched and are counted. When all the 13 cards are unmatched, the player loses 80 points.
- Dropping from the game. If you drop from the game without picking even a single card from the discard pile or stock pile, you lose 10 points. If you drop in between a hand, before any other player has done a valid declare, you lose 30 points.
- After the points of all the players are calculated for all players, the winner takes home the prize money.
- Some Rules to remember. A sequence/run can also use a joker (wild card) as substitute for any missing card. Such a sequence is non-pure sequence. You can use only one joker in a non-pure sequence.
- A set consists of 3 or 4 cards of same rank but of different suits. or 2 (or 3) such cards and a joker.
- After each loss point is calculated for all players, the winner takes home the prize money.
- Three cards of same rank and same suit (except printed jokers) are treated as pure sequence/run.
- All the unused jokers can be placed separately while declaring and hold 0 points.

### Winner’s Score Calculation

Once declared by meeting the required declaring criteria , the winning player is awarded with 0 point.

### Point Calculation for the Losing Individuals

Each Card has a certain number of points. The loosing amount is the addition of the value held by the point cards not arranged in sets or sequences at the end of declaration. The maximum points one can lose at a table is 80.

- Face cards of any suit – Ace , King, Queen , Jack – Carry a 10 Point value.
- Number cards – Have the Face value / numerical Value of the card itself i.e. 2 of any suit carries 2 points. 10 of any suit carries 10 points. 5 of any suit carries 5 points and so on.
- Joker / Wild card – carry 0 points.

### Drop Show Calculation

Drop show is when a player makes a valid declaration on the first turn with or without picking up a deck card. In such a case, other players of the table who haven’t had a turn yet are calculated at a 20 point value loss.

However, the players who have played a hand before the declarer are calculated as middle drop with 40 points value loss. However if a player does not declare they are calculated at a 80 points value loss.

### Drop Score Calculation

- First Drop – 10 Points: If the players drops the game in their first move, they are dropped with a 10 points value loss each and the game continues till a single winner emerges.
- Second Drop – 30 points: If a player drops the game after playing his first move and before a valid declaration they will be dropped with a 30 points value loss and the game continues till a single winner emerges.
- Consecutive Misses – 40 Points: If a player is disconnected and misses out on three consecutive turns, he/she is auto-dropped with a 40 point value loss.

### Deal Show Calculation

- If a player has played their hand then upon a deal show declaration, their remaining card value loss points will be calculated.
- if remaining point value is 20 then 20 point value loss will be calculated from the player.
- If a player doesn’t have a valid declaration criteria then entire 80 point value loss will be calculated.

- If a player has not played their hand then upon a deal show declaration half of the points value loss will be calculated.
- If a player doesn’t have a valid declaration criteria then instead of the entire 80 points, 40 points value loss will be calculated.
- if remaining point value is 20 then 10 point value loss will be calculated from the player and so on.

### Wrong Show Calculation

In case if a declaring player does not have two valid sequences – a pure sequence and a pure/impure sequence with a minimum of four cards, then he/she loses the entire 80 points and the game continues on till a valid declaration is made.

### End score Calculation

The score of the losing players is the addition of the number of point value carried by the remaining cards, which were not placed in either a valid set or sequence.

If the player has an invalid arrangement which does not meet the required valid declaration criteria, all points of all cards are calculated.

However you can only lose a maximum of 80 points i.e. the entire bet amount.